SkipDynamicBatching
Whether dynamic batching should be used when rendering multiple objects that share the same material. Useful on hardware that does not support instancing.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public static bool SkipDynamicBatching { get; set; }