automaticRunning
Get and set the automatic running state for this manager. When this is true, the manager will call StartSubsystems and StopSubsystems APIs at appropriate times. When false, or when _automaticLoading is false, it is up to the user of the manager to handle that same functionality.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public bool automaticRunning { get; set; }