StopSubsystem<T>()
Stop a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected void StopSubsystem<T>() where T : class, ISubsystem