ContributeGI
Include the target Mesh Renderer in global illumination calculations.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ContributeGI = 1
Remarks
These calculations take place while precomputing lighting data at bake time. The ContributeGI property exposes the ReceiveGI property. The ContributeGI property only takes effect if you enable a global illumination setting such as Baked Global Illumination or Enlighten Realtime Global Illumination for the target Scene. For additional context, see this tutorial for setting up the Built-in Render Pipeline and lighting in Unity.
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.ContributeGI; GameObjectUtility.SetStaticEditorFlags(go, flags); }}
Additional Resources: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic.