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Unity Engine


DXT5nm

Two-component DXT5nm-style normal map encoding.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
DXT5nm = 1

Remarks

This is the default normal map encoding on non-mobile platforms.
Compared to NormalMapEncoding.XYZ, the normal maps are of higher quality, but are more computationally expensive to decode in shaders.