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Unity Engine


X8

Humanoid Oversampling samples at 8 times the sampling rate found in the imported file.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
X8 = 8

Remarks

Be careful, this could lead to a large output file. To be used only with very fast Humanoid motions.