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Optimal

Perform keyframe reduction and choose the best animation curve representation at runtime to reduce memory footprint (default).
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Optimal = 3

Remarks

Optimal is only available for generic and humanoid rig type.
Additional Resources: ModelImporter.animationCompression.