SetSelectedDrawing(ReadOnlySpan<PhysicsShape>, bool)
Set the selected drawing state on a batch of shapes.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public static int SetSelectedDrawing(ReadOnlySpan<PhysicsShape> shapes, bool selected)
Parameters
The shapes to set the selected drawing state on.
The selected drawing state to set on every shape.
Returns
Type | Description |
|---|---|
| int | The number of shapes that were ignored (not set because the shape was invalid). A single warning is logged when any are ignored. |
Remarks
The shapes can belong to different worlds; the world of each shape is locked only when it changes across the batch, so shapes should be ordered by world for the fewest locks. Any invalid shape in the batch is ignored. See _selectedDrawing for what the state controls.