SetOwnerUserData
Set PhysicsUserData that can be used for any purpose, typically by the owner only.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
SetOwnerUserData(PhysicsUserData, int)
Set PhysicsUserData that can be used for any purpose, typically by the owner only.
public void SetOwnerUserData(PhysicsUserData physicsUserData, int ownerKey = 0)
Parameters
SetOwnerUserData(ReadOnlySpan<PhysicsShape>, ReadOnlySpan<PhysicsUserData>, int)
Set PhysicsUserData on a batch of shapes that can be used for any purpose, typically by the owner only. The shapes and userDatas spans must be the same length; shapes[n] receives userDatas[n].
public static void SetOwnerUserData(ReadOnlySpan<PhysicsShape> shapes, ReadOnlySpan<PhysicsUserData> userDatas, int ownerKey = 0)
Parameters
The shapes to set the owner user data on.
The user data to set, one entry per shape.
Optional owner key returned when using PhysicsShape.SetOwner.
SetOwnerUserData(ReadOnlySpan<PhysicsShape>, PhysicsUserData, int)
Set the same PhysicsUserData on a batch of shapes that can be used for any purpose, typically by the owner only.
public static void SetOwnerUserData(ReadOnlySpan<PhysicsShape> shapes, PhysicsUserData physicsUserData, int ownerKey = 0)
Parameters
The shapes to set the owner user data on.
The user data to set on every shape.
Optional owner key returned when using PhysicsShape.SetOwner.