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Unity Engine


PhysicsShape.MoverData

The mover data assigned to a _moverData. This is used when PhysicsShape are encountered when using PhysicsWorld.CastMover.
Read time 1 minuteLast updated 11 days ago

Definition

public struct PhysicsShape.MoverData : IEquatable<PhysicsShape.MoverData>

Constructors

Constructor

Description

MoverData()Create a default mover data.

Properties

Property

Description

clipVelocityControls if this shape can clip the mover velocity.
pushLimitControls the amount this shape can push against a mover. To effectively set no limit, use MaxValue.