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ToRotationSlow3D

Transform a 2D angle into a 3D rotation using the selected transform plane and the custom transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
Read time 2 minutesLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

ToRotationSlow3D(float, Quaternion, TransformPlane, TransformPlaneCustom)

Transform a 2D angle into a 3D rotation using the selected transform plane and the custom transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
public static Quaternion ToRotationSlow3D(float angle, Quaternion reference, PhysicsWorld.TransformPlane transformPlane, in PhysicsWorld.TransformPlaneCustom transformPlaneCustom)

Parameters

angle

The 2D angle to transform in radians.

reference

The 3D rotation used as a reference.

transformPlane

The transform plane to use.

transformPlaneCustom

The custom transform plane (if required).

Returns

Type

Description

QuaternionThe transformed rotation.

ToRotationSlow3D(float, Quaternion, TransformPlane)

Transform a 2D angle into a 3D rotation using the selected transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
public static Quaternion ToRotationSlow3D(float angle, Quaternion reference, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

angle

The 2D angle to transform in radians.

reference

The 3D rotation used as a reference.

transformPlane

The transform plane to use.

Returns

Type

Description

QuaternionThe transformed rotation.

ToRotationSlow3D(float, Transform, PhysicsWorld)

Transform a 2D angle into a 3D rotation using the specified world's transform plane, keeping the rotation off the plane from a Transform (Slow).
public static Quaternion ToRotationSlow3D(float angle, Transform reference, PhysicsWorld world)

Parameters

angle

The 2D angle to transform in radians.

reference

The Transform whose world rotation is used as a reference.

The world whose transform plane is used.

Returns

Type

Description

QuaternionThe transformed rotation.

ToRotationSlow3D(float, Quaternion, PhysicsWorld)

Transform a 2D angle into a 3D rotation using the specified world's transform plane (Slow). The transformation is slower because the rotation is more complex due to the fact that changing a single axis of rotation requires it to not affect any other axis rotations.
public static Quaternion ToRotationSlow3D(float angle, Quaternion reference, PhysicsWorld world)

Parameters

angle

The 2D angle to transform in radians.

reference

The 3D rotation used as a reference.

The world whose transform plane is used.

Returns

Type

Description

QuaternionThe transformed rotation.