ToPhysicsTransform
Transform a 3D Transform position and rotation to a 2D PhysicsTransform. Scale is not part of a PhysicsTransform therefore it is ignored.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
ToPhysicsTransform(Transform, TransformPlane)
Transform a 3D Transform position and rotation to a 2D PhysicsTransform. Scale is not part of a PhysicsTransform therefore it is ignored.
public static PhysicsTransform ToPhysicsTransform(Transform transform, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
Returns
Type | Description |
|---|---|
| PhysicsTransform | The 2D transform. |
Remarks
For a custom transform plane use PhysicsMath.ToPhysicsTransform instead.
ToPhysicsTransform(Transform, PhysicsWorld)
Transform a 3D Transform position and rotation to a 2D PhysicsTransform using the specified world's transform plane. Scale is not part of a PhysicsTransform therefore it is ignored.
public static PhysicsTransform ToPhysicsTransform(Transform transform, PhysicsWorld world)
Parameters
Returns
Type | Description |
|---|---|
| PhysicsTransform | The 2D transform. |