ToRotation2D
Transform a 3D rotation into a 2D angle using the selected transform plane.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
ToRotation2D(Quaternion, TransformPlane, TransformPlaneCustom)
Transform a 3D rotation into a 2D angle using the selected transform plane.
public static float ToRotation2D(Quaternion rotation, PhysicsWorld.TransformPlane transformPlane, in PhysicsWorld.TransformPlaneCustom transformPlaneCustom)
Parameters
The 3D rotation to transform.
The transform plane to use.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Quaternion, TransformPlane)
Transform a 3D rotation into a 2D angle using the selected transform plane. If TransformPlane.Custom is used then PhysicsWorld.TransformPlane.XY is used.
public static float ToRotation2D(Quaternion quaternion, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
Parameters
The 3D rotation to transform.
The transform plane to use.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Quaternion, PhysicsWorld)
Transform a 3D rotation into a 2D angle using the specified world's transform plane.
public static float ToRotation2D(Quaternion rotation, PhysicsWorld world)
Parameters
The 3D rotation to transform.
The world whose transform plane is used.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |
ToRotation2D(Transform, PhysicsWorld)
Transform a Transform's world rotation into a 2D angle using the specified world's transform plane.
public static float ToRotation2D(Transform transform, PhysicsWorld world)
Parameters
The Transform whose world rotation is transformed.
The world whose transform plane is used.
Returns
Type | Description |
|---|---|
| float | The transformed rotation in radians. |