LookRotationSafe(float3, float3)
Returns a quaternion view rotation given a forward vector and an up vector. The two input vectors are not assumed to be unit length. If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear, the identity will be returned instead.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static quaternion LookRotationSafe(float3 forward, float3 up)
Parameters
Returns
Type | Description |
|---|---|
| quaternion | The quaternion view rotation or the identity quaternion. |