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Unity Engine


LookRotationSafe(float3, float3)

Returns a quaternion view rotation given a forward vector and an up vector. The two input vectors are not assumed to be unit length. If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear, the identity will be returned instead.
Read time 1 minuteLast updated 13 days ago

Definition

public static quaternion LookRotationSafe(float3 forward, float3 up)

Parameters

forward

The view forward direction.

The view up direction.

Returns

Type

Description

quaternionThe quaternion view rotation or the identity quaternion.