EulerYXZ
Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
EulerYXZ(float3)
Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static quaternion EulerYXZ(float3 xyz)
Parameters
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
Returns
Type | Description |
|---|---|
| quaternion | The quaternion representing the Euler angle rotation in y-x-z order. |
EulerYXZ(float, float, float)
Returns a quaternion constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static quaternion EulerYXZ(float x, float y, float z)
Parameters
Returns
Type | Description |
|---|---|
| quaternion | The quaternion representing the Euler angle rotation in y-x-z order. |