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Unity Engine


PerspectiveOffCenter(float, float, float, float, float, float)

Returns a float4x4 off-center perspective projection matrix.
Read time 1 minuteLast updated 4 days ago

Definition

public static float4x4 PerspectiveOffCenter(float left, float right, float bottom, float top, float near, float far)

Parameters

left

The x-coordinate of the left side of the clipping frustum at the near plane.

right

The x-coordinate of the right side of the clipping frustum at the near plane.

bottom

The y-coordinate of the bottom side of the clipping frustum at the near plane.

The y-coordinate of the top side of the clipping frustum at the near plane.

near

Distance to the near plane. Must be greater than zero.

Distance to the far plane. Must be greater than zero.

Returns

Type

Description

float4x4The float4x4 off-center perspective projection matrix.