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Unity Engine


PerspectiveFov(float, float, float, float)

Returns a float4x4 perspective projection matrix based on field of view.
Read time 1 minuteLast updated 4 days ago

Definition

public static float4x4 PerspectiveFov(float verticalFov, float aspect, float near, float far)

Parameters

verticalFov

Vertical Field of view in radians.

aspect

X:Y aspect ratio.

near

Distance to near plane. Must be greater than zero.

Distance to far plane. Must be greater than zero.

Returns

Type

Description

float4x4The float4x4 perspective projection matrix.