Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


LanguageDropdown

A dropdown that lets the player pick a language.
Read time 10 minutesLast updated 17 days ago

Definition

[UxmlElement]public class LanguageDropdown : PopupField<Locale>, IEventHandler, IResolvedStyle, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, ICustomStyle, IBindable, IMixedValueSupport, INotifyValueChanged<Locale>

Remarks

The control fills itself from LocalizationSettings.AvailableLocales and writes the chosen locale to LocalizationSettings.SelectedLocale, so it needs no setup code. It follows a change made anywhere else, and it refreshes when localization finishes initializing, which is when locales discovered from data files appear. Only the locales whose Locale.Enabled is true are offered.
Adds a language dropdown to a panel from code.

Examples

using Unity.Localization.UI;using UnityEngine;using UnityEngine.UIElements;namespace Unity.Localization.Samples{ [RequireComponent(typeof(UIDocument))] public class LanguageDropdownExample : MonoBehaviour { void OnEnable() { var dropdown = new LanguageDropdown("Language"); GetComponent<UIDocument>().rootVisualElement.Add(dropdown); } }}

Constructors

Constructor

Description

LanguageDropdown()Creates a language dropdown with no label.
LanguageDropdown(System.String)Creates a language dropdown with a label in front of it.

Inheritance

Inherited Members