TryLoadSync(TStore, out Object)
Resolves the asset from the given stored reference synchronously, when the kind supports it.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.Localization
- Assembly: UnityEngine.LocalizationRuntimeModule
TryLoadSync(T, Object)
protected abstract bool TryLoadSync(TStore store, out Object asset)
Parameters
Returns
Type | Description |
|---|---|
| bool | |