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Unity Engine


Comment

Stores a free-text author comment that can be attached to any localization target.
Read time 1 minuteLast updated 6 days ago

Definition

public class Comment : IMetadata

Remarks

A comment can hold any information, but it is most useful for giving translators context about an entry. It implements IMetadata, so it is stored in a MetadataCollection. The MetadataAttribute on this type allows it on every target and limits each target to a single comment.
Attach a comment to a metadata collection.

Examples

using Unity.Localization;namespace Unity.Localization.Samples{ public class CommentExample { public void Run(MetadataCollection metadata) { metadata.AddMetadata(new Comment { CommentText = "Keep under 20 characters." }); } }}

Properties

Property

Description

CommentTextThe comment text.