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Creating multiple simulation worlds with 2D Physics Core

Create additional physics worlds so you can simulate separate groups of objects under different settings, such as gravity, in the same scene.
Read time 1 minuteLast updated 13 days ago

Create additional physics worlds so you can simulate separate groups of objects under different settings, such as gravity, in the same scene.
Note
This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic

Description

Create multiple simulation worlds with 2D Physics CoreAdjust the properties of the default world, or create, configure, and keep alive a world of your own.
Physics Simulation component referenceExplore the properties you can use to configure a Physics Simulation component in the Unity Editor.
Physics Simulation Definition asset referenceExplore the properties you can use to configure a Physics Simulation Definition asset in the Unity Editor.
Physics Simulation World asset referenceExplore the properties you can use to configure a Physics Simulation World asset in the Unity Editor.

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