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Unity Engine


2D physics

Use Unity’s physics system to handle physics 2D components.
Read time 1 minuteLast updated 12 days ago

Unity's physics system lets you handle 2D physics to make use of optimizations available with 2D.
Note
You can also use the separate Physics Core 2D API to use 2D physics. The API doesn't interact with or affect built-in Unity 2D physics components such as RigidBody 2D and Collider 2D. For more information, refer to Introduction to the Physics Core 2D API.
You can use the following physics 2D components with Unity:

Page

Description

Rigidbody 2DLearn how Rigidbody 2D works.
Collider 2DUnderstand the types of Collider 2D components available to use with Rigidbody 2D.
Effectors 2DApproaches and techniques to working with the forces of physics when GameObject colliders are in contact.
2D jointsUnderstand the types of 2D Joints available to use with 2D GameObjects.
Physics 2D ProfilerApproaches to analyzing the performance of 2D physics in your application.
Constant Force 2D referenceExplore the properties that control constant forces applied to a Rigidbody 2D.
Physics Material 2D referenceExplore the properties that control the friction and bounce between colliding 2D physics objects.

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