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Unity Engine


Configure 2D Physics Core scenes

Share and pin the properties of 2D Physics Core components, and configure global properties.
Read time 1 minuteLast updated 14 days ago

Share and pin the properties of 2D Physics Core components, and configure global properties.
Note
This documentation is about using Pose, Area, and Constraint components. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to 2D physics instead.

Topic

Description

Share properties across multiple 2D Physics Core componentsShare the same properties across multiple 2D Physics Core components, using definition assets and geometry assets.
Pin properties in 2D Physics CorePin frequently used properties to the top of the Inspector window of a 2D Physics Core component, so you can edit them without expanding sections.
Attach custom data to 2D Physics Core objectsAttach values to 2D Physics Core objects so you can fetch them with the API later.
Configure global 2D Physics Core settingsTo configure global settings for 2D Physics Core, create and assign a Physics Core Settings 2D asset.
2D Physics Core preferences referenceExplore the properties you can use to configure how 2D Physics Core draws and edits physics objects in the Scene view.

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