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Unity Engine


Unity Editor windows and views reference

Understand the essential windows in the Unity Editor, including the Scene view, Hierarchy, Inspector, and Project window.
Read time 1 minuteLast updated 13 days ago

The Unity Editor interface has several key windows that you use to create and manage your projects. Each window has a specific purpose, such as organizing scene content and editing the settings of your project.
Understanding these key windows and how they interact is fundamental to working efficiently in Unity. You can also customize the layout of these windows to suit your workflow.

Topic

Description

Hierarchy window referenceManage the GameObjects in your scene in a hierarchical structure.
Scene view referenceNavigate and edit your scene with visual tools to position and organize GameObjects.
Inspector window referenceView and edit properties and settings for selected GameObjects, assets, and project settings.
Project window referenceManage all assets in your project, including scripts, textures, models, and prefabs.
Game view referencePreview how your application looks and plays from the camera's perspective during development.
Gizmos and handlesUse gizmos to interact with the Scene view in the Editor.
Console window referenceView error messages, warnings, and debug logs from your scripts and the Unity Editor.
Background Tasks window referenceMonitor and manage long-running operations such as asset imports, shader compilation, and lighting builds.

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