Android thread configuration
Explains how to configure thread affinity and thread priority to optimize for specific devices.
Read time 4 minutesLast updated 7 days ago
Unity configures thread affinity and thread priority based on the CPU topology of the device. Unity’s default thread configuration works well for most projects, but in some situations, you might want to change the thread configuration (for example, if you want to optimize for specific devices, or if your application aims for low power consumption and doesn't require high frame rates).
Thread affinity
The affinity of a thread controls which CPU cores the thread should run on. For Android devices, cores usually fit into two categories:
- Big: Powerful cores that are battery power-intensive.
- Little: Slower cores that are less battery power-intensive than big cores.
Identifying CPU cores
Unity usually receives the capacity and big/little assignment for every CPU core from the device's operating system. For older operating system versions, this information isn't always available. In this case, Unity calculates the capacity of the CPU cores and uses that information to assign each core as either big or little. To assign a core, Unity compares the CPU capacity of each core to a threshold. By default, a core is big if it has at least double the CPU capacity of the slowest core, and is little otherwise.
For more control over which cores Unity assigns as big or little, you can provide a custom threshold. To provide a custom threshold, use the command-line argument with a value between 0 and 1024 where 0 represents the lowest capacity core and 1024 represents the highest capacity core. For example, a value of , which is approximately 85% of 1024, means that a core is big if its CPU capacity is in the top 15% of those on the chip. For information on how to add start-up command-line arguments to Unity on Android devices, see Specify Unity startup arguments from a custom UnityPlayerActivity file.
-platform-android-cpucapacity-threshold [value]870Thread affinity aliases
Unity provides the following aliases that you can use as the thread affinity value:
- : Allows the thread to run on any core.
any - : Allows the thread to run on any little core.
little - : Allows the thread to run on any big core.
big
You can also use hexadecimal and binary values to specify thread affinity. In binary, the index of the bit references a specific CPU core. Typically, little cores start at index 0 and big cores come directly after them.
For example, if the CPU contains four little cores and four big cores:
- The binary value and hexadecimal value
0b11110000allow the thread to run on big cores.0xf0 - The binary value and hexadecimal value
0b1111allow the thread to run on little cores.0xf
Thread priority
The priority of a thread controls how the device's operating system allocates CPU time to the thread. The operating system allocates more CPU time to threads with a higher priority relative to threads with a lower priority.
The thread priority values you can use in Unity are in the range of –20 to 19, where –20 indicates the highest priority and 19 indicates the lowest priority.
Configurable Unity threads
This section contains information about the Unity threads you can configure, and which command-line arguments you use to configure them.
For information on how to add startup command-line arguments to Unity on Android devices, see Specify Unity startup arguments from a custom UnityPlayerActivity file.
Unity main thread
Unity's main thread executes all scripts and usually has a high CPU load. The command-line arguments that affect this thread are:
- where
-platform-android-unitymain-priority [value]is the priority of the thread.[value] - where
-platform-android-unitymain-affinity [value]is the affinity of the thread.[value]
Unity JobWorker threads
Unity's worker threads execute jobs from both the core engine and those your application dispatches via the C# Job System. The command-line arguments that affect these threads are:
- where
-platform-android-jobworker-priority [value]is the priority of the threads.[value] - where
-platform-android-jobworker-affinity [value] [value1 value2 value3]is the affinity of the thread and[value]are optional values you can use to specify the affinity of worker threads per thread. If you only set a single value, Unity uses the same value for all worker threads. You can use '-job-worker-count’ to specify the number of worker threads.[value1 value2 value3]
Unity render thread
Unity's render thread interacts with the Graphics API if your project uses multithreaded rendering.
- where
-platform-android-gfxdeviceworker-priority [value]is the priority of the thread.[value] - where
-platform-android-gfxdeviceworker-affinity [value]is the affinity of the thread.[value]