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Unity Engine


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Unity Engine


Graphics for Android

Contains Android-specific graphics information.
Read time 1 minuteLast updated 7 days ago

This section of the User Manual contains Android-specific graphics information.
Android device hardware capabilities vary between models, and there are many different Android models on the market. This is important to consider when you develop graphics features and write shaders.

Topic

Description

Screen configurationContains information on screen-related features such as application orientation and multi-window mode.
Single-pass stereo instancingExplains how to use single-pass stereo rendering in your Android application.
Framebuffer orientationExplains how to manually match the application's frame buffer to the Android device's native orientation.
Vulkan API and graphics jobs mode configurationExplains how to create and use the Vulkan Device Filtering Asset to allow or restrict Android devices from using the Vulkan API and set preferred graphics jobs modes.
Vulkan hardware profilesExplains how to use Vulkan hardware profiles to filter devices and configure workarounds using C#.