Play Asset Delivery
Understand what Play Asset Delivery is and how to use it to split assets in a Unity Android application.
Read time 1 minuteLast updated 22 days ago
Play Asset Delivery (PAD) is the asset splitting solution for the Android App Bundle (AAB) publishing format. PAD uses asset packs to store additional assets such as textures, sounds, and meshes. Google hosts and serves asset packs on Google Play, which means you don’t need to create a content delivery network to send application resources to users. For more information about PAD, refer to Android documentation on Play Asset Delivery.
PAD is only available for Google Play and enables applications to be larger than the Google Play application size limit of 200 MB.
Topic | Description |
|---|---|
| Asset packs in Unity | Learn how asset packs work in Unity. |
| Set up Play Asset Delivery | Configure your Unity project to produce an AAB that contains asset packs. |
| Create a custom asset pack | Create a custom asset pack to store additional assets for an application. |
| Manage asset packs at runtime | Download and access asset packs at runtime. |
Notes:
- All versions of Unity from 2021.3 support Play Asset Delivery.
- If your project uses Play Asset Delivery, Unity automatically adds the dependency to the
com.google.android.play:asset-delivery:2.3.0file of your project's unityLibrary module.build.gradle - Unity doesn't support Play Feature Delivery.