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Material Validator in the Built-In Render Pipeline

Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.
Read time 1 minuteLast updated 21 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources on using the Material Validator in the Built-In Render Pipeline to check and fix values in materials that are too large or small.

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Description

Introduction to the Material Validator in the Built-In Render PipelineUnderstand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shaders.
Validate and correct materials in the Built-In Render PipelineValidate albedo, specular, and pure metals in the Material Validator.
Make a shader compatible with the Material Validator in the Built-In Render PipelineAdd code to a custom shader so it appears in the Material Validator window.
Material Validator window reference for the Built-In Render PipelineExplore the properties and settings in the Material Validator window to check and fix issues with materials.

Additional resources