Create and assign a material
Create a material asset, and assign it to a GameObject.
Read time 1 minuteLast updated 19 days ago
- To create a new material asset in your project, from the main menu or the Project View context menu, select Assets > Create > Material.
- To assign a shader to the material asset, in the Inspector window use the drop-down menu.Shader
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Assign a material asset to a GameObject
To render a GameObject using a material:
- Add a component that inherits from . MeshRenderer is the most common and is suitable for most use cases, but SkinnedMeshRenderer, LineRenderer, or TrailRenderer might be more suitable if your GameObject has special requirements.
Renderer - Assign the material asset to the component's Material property.
To render a particle system in the Built-in Particle System using a material:
- Add a Renderer Module to the Particle System.
- Assign the material asset to the Renderer Module's Material property.