Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Prebuilt materials and shaders

Resources for using the shaders Unity provides to control the appearance of GameObjects in a scene.
Read time 1 minuteLast updated 4 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for using prebuilt shaders to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.

Page

Description

Introduction to shadersUnderstand the different types of shader, and key terminology.
Prebuilt shaders render pipeline compatibility referenceExplore which prebuilt shaders are compatible with which render pipelines.
Configuring material properties in prebuilt shadersTechniques for using the properties of a prebuilt shader to change how materials look.
Prebuilt shaders in the Universal Render Pipeline (URP)Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP.
Prebuilt shaders in the Built-In Render PipelineResources for using the Standard Shader, Standard Particle Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline.
Legacy prebuilt shadersResources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren't recommended for new projects.

Additional resources