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Unity Engine


Legacy prebuilt shaders

Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren't recommended for new projects.
Read time 1 minuteLast updated 23 days ago

Prior to the introduction of the Physically Based Standard Shader, Unity was supplied with more than eighty built-in shaders which each served different purposes. These shaders are still included and available for use in Unity for backwards compatibility but we recommend you use the Standard Shader wherever possible for new projects.
This section begins by explaining how to use the legacy built-in shaders to maximum effect. The remainder of the section details all the available shaders, grouped into related "families".

Topic

Description

Usage and Performance of Built-in ShadersLearn how Materials, rendering paths, and vertex- versus pixel-lit models affect legacy shader performance.
Normal Shader Family referenceReference for legacy opaque Normal-family shaders.
Transparent Shader FamilyReference for legacy shaders that blend full or partial transparency from the base texture alpha.
Transparent Cutout Shader FamilyReference for legacy cutout shaders with hard opaque and transparent regions.
Self-Illuminated Shader FamilyReference for legacy shaders that self-illuminate from texture without requiring scene lights.
Reflective Shader FamilyReference for legacy shaders that reflect an assigned cubemap with per-texel reflectivity.

Additional resources