Set default preset assets
Set default preset assets to apply to every component or importer of a specific type every time you create one.
Read time 4 minutesLast updated 15 days ago
You can configure the Unity Editor to apply preset assets to certain components or importer types by default. To do this, use the Preset Manager Project Settings window.
Unity uses the default presets when creating new components and importing assets, and applies the default presets when you use the Reset command in the component context menu in the Inspector window.
Prerequisites
Assign default presets
To specify a preset to use for default settings:
- Open the Preset Manager Project Settings: Edit > > Preset Manager.Project Settings
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- Select Add Default Preset and choose the importer, component or ScriptableObject you want to apply a preset to. The preset type you choose appears in the list.
- In the Preset field, select the selector icon and choose a preset to apply for this type. You can also drag a preset from the Project window into the Preset field.
- To add another preset field to the list, select Add (+).
To deactivate a default preset, select the checkbox next to the filter.

Preset Manager window
Assign default presets in the Inspector window
You can also add and remove default presets via the window as follows:
Inspector
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- Select a preset asset in the Project window.
- In the Inspector window, select Add to default. Unity adds the preset to the Preset Manager window.
- Open the Preset Manager to add filters to the preset or reorder the list.
To remove a default preset:
- Select a preset asset in the Project window.
- In the Inspector window, select Remove from.

Preset Manager window
Filter default preset assets
By default, a preset applies to every new component or asset importer of that preset type. If you want to only apply it to specific components or asset types, use the Filter field to define when to apply the preset.
You can also use glob search to allow for more inclusive import filters. A glob search filter is case-sensitive.
To create a glob search filter, the filter field must begin , and the search term must be in quotation mark characters. For example, filters for any .fbx file in a folder called . The following table outlines the supported glob syntax:
glob:glob:"example-folder/*.fbx"example-folderSyntax | Description | Example |
|---|---|---|
| Match 0 or more characters in part of a single path. | |
| Match 1 character in part of a single path. | |
| Match 1 character in the specified range. If the first character of the range is | |
| Place a search inside parentheses and separate patterns by a vertical pipe to match one or more search patterns. The vertical pipe character denotes | |
| Match zero or more folders and subfolders. | |