Managing assets at runtime
Control and manage how Unity builds and loads assets at runtime.
Read time 1 minuteLast updated 22 days ago
Unity has several options for managing and loading assets at runtime, including dynamically loading assets with AssetBundles, or the Addressables package to reduce the size of your build and distribute content updates.
Topic | Description |
|---|---|
| Introduction to asset management | Understand Unity's asset management options. |
| Direct reference asset management | Understand how Unity builds and manages assets that you directly reference from your code. |
| Use the Resources system to load assets at runtime | Use a |
| Use AssetBundles to load assets at runtime | Organize and build assets into the AssetBundle archive format. |
| Use content directories to load assets at runtime | Build, distribute, and load separate content builds to ship alongside a Player build. |
| Avoiding asset duplication | Understand when Unity duplicates assets and how to avoid or minimize this. |