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Unity Engine


forwardSlip

Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.VehiclesModule
public float forwardSlip { get; set; }

Examples

using UnityEngine;public class Example : MonoBehaviour{ // Prints "braking slip!" when tire slips badly. void FixedUpdate() { WheelHit hit = new WheelHit(); WheelCollider wheel = GetComponent<WheelCollider>(); if (wheel.GetGroundHit(out hit)) { if (hit.forwardSlip > 0.5) print("braking slip!"); } }}