forwardSlip
Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.VehiclesModule
public float forwardSlip { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Prints "braking slip!" when tire slips badly. void FixedUpdate() { WheelHit hit = new WheelHit(); WheelCollider wheel = GetComponent<WheelCollider>(); if (wheel.GetGroundHit(out hit)) { if (hit.forwardSlip > 0.5) print("braking slip!"); } }}