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Unity Engine

Unity Engine

clearColor

Determines whether the color buffer is cleared before the panel is rendered.
Read time 1 minuteLast updated a month ago

Definition

public bool clearColor { get; set; }

Remarks

This is typically used when a RenderTexture is assigned to PanelSettings.targetTexture. Otherwise, if a camera already clears the color of the render target, avoid redundant clearing to optimize performance.