heightmapMaximumLOD
Limits the Terrain's maximum rendering resolution.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public int heightmapMaximumLOD { get; set; }
Remarks
Use on low-end graphics cards to block the highest level of detail for Terrain. A value of 0 for this property allows the terrain to be shown at the highest detail. A value of 1 reduces the maximum triangle count to one-fourth of its current value and halves the width and height of the heightmap resolution.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Terrain.activeTerrain.heightmapMaximumLOD = 1; }}