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Unity Engine


enableHeightmapRayTracing

When this options is enabled, Terrain heightmap geometries will be added in acceleration structures used for Ray Tracing.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public bool enableHeightmapRayTracing { get; set; }

Remarks

Use RayTracingAccelerationStructure.CullInstances function to add Terrain heightmap geometries to the acceleration structure.