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Unity Engine


GetLayerValueFromID(int)

Returns the final sorting layer value. To determine the sorting order between the various sorting layers, use this method to retrieve the final sorting value and use CompareTo to determine the order.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int GetLayerValueFromID(int id)

Parameters

id

The unique value of the sorting layer as returned by any renderer's sortingLayerID property.

Returns

Type

Description

intThe final sorting value of the layer relative to other layers.

Remarks

using UnityEngine;public class ExampleClass : MonoBehaviour{ int CompareLayer(GameObject rhs, GameObject lhs) { int rval = SortingLayer.GetLayerValueFromID(rhs.GetComponent<SpriteRenderer>().sortingLayerID); int lval = SortingLayer.GetLayerValueFromID(lhs.GetComponent<SpriteRenderer>().sortingLayerID); return rval.CompareTo(lval); }}
Additional Resources: SortingLayer.GetLayerValueFromName.