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Unity Engine


RGB111110Float

Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGB111110Float = 22

Remarks

Note that not all graphics cards support this format. Use SystemInfo.SupportsRenderTextureFormat to check for support.