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Unity Engine


RFloat

Scalar (R) render texture format, 32 bit floating point.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RFloat = 14

Remarks

Note that not all graphics cards support floating point render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.