R16
Single channel (R) render texture format, 16 bit integer.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
R16 = 28
Remarks
Note that not all graphics cards support integer render textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.
Additional Resources: RenderTexture class, SystemInfo.SupportsRenderTextureFormat.