Stereo
When this flag is set, Unity culls both eyes together for stereo rendering.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Stereo = 16
Remarks
Default value: based on the Camera from which you obtained the CullingParameters.
Additional Resources: ScriptableCullingParameters.cullingOptions, ScriptableRenderContext.Cull, CullingResults.