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UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS

UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is set automatically for platforms that don't require full floating-point precision support in fragment shaders.
Read time 1 minuteLast updated 13 days ago

Definition

Warning
Deprecated. UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is never defined since OpenGL ES 2.0 was removed.
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS = 24