UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS is set automatically for platforms that don't require full floating-point precision support in fragment shaders.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS = 24