Rect
Creates a new rectangle.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Rect(float, float, float, float)
Creates a new rectangle.
public Rect(float x, float y, float width, float height)
Parameters
Remarks
using UnityEngine;public class RectExample : MonoBehaviour{ void Start() { Rect rect = new Rect(0, 0, 10, 10); // prints: (x:0, y:0, width:10, height:10) Debug.Log(rect); }}
Note: Rect represents an abstract rectangle, and can be used in a variety of situations. As such, Rects don't have an explicit top, bottom, left or right. For example, Y values in Camera space are measured from the bottom of the screen, but Y values in Editor GUI space are measured from the top of the window, therefore whether the Y value of a Rect is its "top" or "bottom" will vary depending on where you use the Rect value. You can refer to the corners by using Rect.min and Rect.max.
Rect(Vector2, Vector2)
Creates a rectangle given a size and position.
public Rect(Vector2 position, Vector2 size)
Parameters
Remarks
This form of the constructor is convenient when you are already working with Vector2 values.
Rect(Vector2, Vector2)
Creates a rectangle given a size and position.
public Rect(in Vector2 position, in Vector2 size)
Parameters
Remarks
This form of the constructor is convenient when you are already working with Vector2 values.