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PostLateUpdate.ObjectDispatcherPostLateUpdate

Native Player loop system that performs end-of-frame maintenance for the engine's internal object change tracking.
Read time 1 minuteLast updated 2 hours ago

Definition

public struct PostLateUpdate.ObjectDispatcherPostLateUpdate

Remarks

This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.