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Unity Engine


Initialization

Update phase in the native player loop.
Read time 1 minuteLast updated 6 days ago

Definition

public struct Initialization

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

Initialization.AsyncUploadTimeSlicedUpdateA native engine system that the native player loop updates.
Initialization.DirectorSampleTimeA native engine system that the native player loop updates.
Initialization.ProfilerStartFrameA native engine system that the native player loop updates.
Initialization.SynchronizeInputsA native engine system that the native player loop updates.
Initialization.SynchronizeStateA native engine system that the native player loop updates.
Initialization.UpdateCameraMotionVectorsA native engine system that the native player loop updates.
Initialization.XREarlyUpdateA native engine system that the native player loop updates.