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Unity Engine


PreUpdate

Update phase in the native player loop.
Read time 1 minuteLast updated 6 days ago

Definition

public struct PreUpdate

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

PreUpdate.AIUpdateA native engine system that the native player loop updates.
PreUpdate.CheckTexFieldInputA native engine system that the native player loop updates.
PreUpdate.IMGUISendQueuedEventsA native engine system that the native player loop updates.
PreUpdate.NewInputUpdateA native engine system that the native player loop updates.
PreUpdate.Physics2DUpdateA native engine system that the native player loop updates.
PreUpdate.PhysicsUpdateA native engine system that the native player loop updates.
PreUpdate.SendMouseEventsA native engine system that the native player loop updates.
PreUpdate.UpdateVideoA native engine system that the native player loop updates.
PreUpdate.WindUpdateA native engine system that the native player loop updates.