PreUpdate
Update phase in the native player loop.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreUpdate
Remarks
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.
Structs
Struct | Description |
|---|---|
| PreUpdate.AIUpdate | A native engine system that the native player loop updates. |
| PreUpdate.CheckTexFieldInput | A native engine system that the native player loop updates. |
| PreUpdate.IMGUISendQueuedEvents | A native engine system that the native player loop updates. |
| PreUpdate.NewInputUpdate | A native engine system that the native player loop updates. |
| PreUpdate.Physics2DUpdate | A native engine system that the native player loop updates. |
| PreUpdate.PhysicsUpdate | A native engine system that the native player loop updates. |
| PreUpdate.SendMouseEvents | A native engine system that the native player loop updates. |
| PreUpdate.UpdateVideo | A native engine system that the native player loop updates. |
| PreUpdate.WindUpdate | A native engine system that the native player loop updates. |