PostLateUpdate.FinishFrameRendering
Native Player loop system that renders all cameras for the current frame.
Read time 1 minuteLast updated 2 hours ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.FinishFrameRendering
Remarks
This system is active only in Players, and doesn't render in batch mode. In the Editor, Unity renders views as part of the Editor's own update.
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.