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OverlapCollider

Gets a list of all Colliders that overlap the given Collider.
Read time 3 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule

OverlapCollider(Collider2D, ContactFilter2D, Collider2D[])

Gets a list of all Colliders that overlap the given
Collider
.
public static int OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, Collider2D[] results)

Parameters

collider

The Collider that defines the area used to query for other Collider overlaps.

contactFilter

The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.

The array to receive results. The size of the array determines the maximum number of results that can be returned.

Returns

Type

Description

intReturns the number of results placed in the
results
array.

Remarks

The integer return value is the number of Colliders that overlap the
Collider
and which could be stored in the supplied array given its length. The results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.
Additional Resources: Collider2D.Overlap and Rigidbody2D.Overlap.

OverlapCollider(Collider2D, ContactFilter2D, List<Collider2D>)

Gets a list of all Colliders that overlap the given
Collider
.
public static int OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, List<Collider2D> results)

Parameters

collider

The Collider that defines the area used to query for other Collider overlaps.

contactFilter

The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.

The list to receive results.

Returns

Type

Description

intReturns the number of results placed in the
results
list.

Remarks

The integer return value is the number of results written into the
results
list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the
results
list does not need to be resized, and improves garbage collection performance when the query is performed frequently.
Additional Resources: Collider2D.Overlap and Rigidbody2D.Overlap.

OverlapCollider(Collider2D, ContactFilter2D, Allocator)

Gets a list of all Colliders that overlap the given
Collider
.
public static ColliderArray2D OverlapCollider(Collider2D collider, ContactFilter2D contactFilter, Allocator allocator = Allocator.Temp)

Parameters

collider

The Collider that defines the area used to query for other Collider overlaps.

contactFilter

The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

ColliderArray2DA collection of Collider2D containing the results. The collection does not allocate any managed memory but must be disposed of.

Remarks

This function returns a collection of Collider2D in a ColliderArray2D. The collection does not allocate any managed memory but must be disposed of.
The results can also be filtered by the
contactFilter
.

OverlapCollider(Vector2, float, Collider2D, ContactFilter2D, Allocator)

Gets a list of all Colliders that overlap the given
Collider
.
public static ColliderArray2D OverlapCollider(Vector2 position, float angle, Collider2D collider, ContactFilter2D contactFilter, Allocator allocator = Allocator.Temp)

Parameters

position

The position at which to overlap the Collider.

angle

The angle of at which to overlap the Collider (in degrees).

collider

The Collider that defines the area used to query for other Collider overlaps.

contactFilter

The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

ColliderArray2DA collection of Collider2D containing the results. The collection does not allocate any managed memory but must be disposed of.

Remarks

This function returns a collection of Collider2D in a ColliderArray2D. The collection does not allocate any managed memory but must be disposed of.
The results can also be filtered by the
contactFilter
.