OverlapArea
Finds Colliders that intersect a rectangular aream returning the first it encounters.
Read time 3 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
OverlapArea(Vector2, Vector2, int, float, float)
Finds Colliders that intersect a rectangular aream returning the first it encounters.
public static Collider2D OverlapArea(Vector2 pointA, Vector2 pointB, int layerMask, float minDepth, float maxDepth)
Parameters
One corner of the rectangle.
Diagonally opposite the point A corner of the rectangle.
Filter to check objects only on specific layers.
Only include objects with a Z coordinate (depth) greater than or equal to this value.
Only include objects with a Z coordinate (depth) less than or equal to this value.
Returns
Type | Description |
|---|---|
| Collider2D | The Collider overlapping the area. |
Remarks
The rectangle is defined by two diagonally opposite corner coordinates in world space. You can think of these as top-left and bottom-right but the test will still work if the ordering of the points is reversed. The optional layerMask allows the test to check only for objects on specific layers.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one Collider falls within the area then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no Colliders in the area.
Additional Resources: Physics2D.OverlapAreaAll.
OverlapArea(Vector2, Vector2, ContactFilter2D, Collider2D[])
Finds Colliders that intersect a rectangular area.
public static int OverlapArea(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter, Collider2D[] results)
Parameters
One corner of the rectangle.
Diagonally opposite the point A corner of the rectangle.
The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
The array to receive results. The size of the array determines the maximum number of results that can be returned.
Returns
Type | Description |
|---|---|
| int | Returns the number of results placed in the |
Remarks
This function returns the number of Colliders found and places those Colliders in the array.
resultsOverlapArea(Vector2, Vector2, ContactFilter2D, List<Collider2D>)
Finds Colliders that intersect a rectangular area.
public static int OverlapArea(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter, List<Collider2D> results)
Parameters
One corner of the rectangle.
Diagonally opposite the point A corner of the rectangle.
The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
The list to receive results.
Returns
Type | Description |
|---|---|
| int | Returns the number of results placed in the |
Remarks
The integer return value is the number of results written into the list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the list does not need to be resized, and improves garbage collection performance when the query is performed frequently.
resultsresultsOverlapArea(Vector2, Vector2, ContactFilter2D, Allocator)
Finds Colliders that intersect a rectangular area.
public static ColliderArray2D OverlapArea(Vector2 pointA, Vector2 pointB, ContactFilter2D contactFilter, Allocator allocator = Allocator.Temp)
Parameters
One corner of the rectangle.
Diagonally opposite the point A corner of the rectangle.
The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| ColliderArray2D | The NativeArray that contains the results. This must be disposed of unless it contains no results. |
Remarks
This function returns a collection of Collider2D in a ColliderArray2D. The collection does not allocate any managed memory but must be disposed of.
The results can also be filtered by the .
contactFilter